

Since we’re all undead in that playthrough, we can’t use healing spells. In one, myself and two friends are all undead - a battle mage, an ice mage who’s also a necromancer, and an electricity specialist who dabbles in earth magic. I have multiple campaigns going at the moment, and they’re all different due to the wide array of magical options available. Related: 15 Things We Wish We Knew Before Starting Divinity: Original Sin 2ĭivinity 2’s mages are the reason why none of its turn-based battles ever feel the same. It doesn’t discriminate, and it leaves battlefields and friendships scarred. But Divinity 2’s sorcery is raw, untamed, and dangerous. Spells in most games are just a gun with flashy visual effects. Most video games don’t get across the unpredictability of the arcane arts, but there’s one game that does: Divinity: Original Sin 2. I might be trying to kill you, but I’d end up murdering your cat, destroying all your belongings, and potentially killing your family and your neighbours in the process. Magic should be awe-inspiring, shouldn’t it? Imagine if I shot a fireball out of my hand right now and it landed in your house - chaos.
